Temple Run,' 'Minion Rush,' and the genre of endless runners, by Vincent Nicandro, Game Design Fundamentals
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The first app I remember in my memory that had a truly viral moment among my peers was Temple Run. It was a pretty rudimentary game, having you swipe to turn while narrowly escaping the clutches of…
![Temple Run,' 'Minion Rush,' and the genre of endless runners, by Vincent Nicandro, Game Design Fundamentals](https://miro.medium.com/v2/resize:fit:1144/1*knCZIFdc-8Huf0LM5lkM6g.jpeg)
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When2Meet vs. LettuceMeet: a case study in UI and aesthetics, by Vincent Nicandro
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When2Meet vs. LettuceMeet: a case study in UI and aesthetics, by Vincent Nicandro
![Temple Run,' 'Minion Rush,' and the genre of endless runners, by Vincent Nicandro, Game Design Fundamentals](https://miro.medium.com/v2/resize:fit:2560/1*ypKnKeFU1SyZkcXDvcgcGw.png)
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![Temple Run,' 'Minion Rush,' and the genre of endless runners, by Vincent Nicandro, Game Design Fundamentals](https://miro.medium.com/v2/resize:fill:224:224/1*7ZvhoySG7Uj1Zj5ZrDfGMw.png)
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![Temple Run,' 'Minion Rush,' and the genre of endless runners, by Vincent Nicandro, Game Design Fundamentals](https://miro.medium.com/v2/resize:fill:224:224/1*sKGbB7IZxOu5QrCvmXXiPg.jpeg)
Game Development – Game Design Fundamentals
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