Optimizing Tower Defense for FOCUS and THINKING - Defender's Quest
Por um escritor misterioso
Descrição
The design philosophy for Defender's Quest [http:www.defendersquest.com] boils
down to two guiding principles that play to the Tower Defense (TD) genre's
strengths:
1. Let the player FOCUS
2. Test the player's THINKING
Note the verbs. We don't want to TEST the player's focus (ie assault them with
strobe lights and dancing kitens and see if they can still concentrate), we want
to LET them focus, freeing up as many mental resources as possible. This in turn
lets us crank up the difficulty of t
Defender's Quest on
PORFESR – hydrology
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I spent the last 8 years remaking my Warcraft 3 Tower Defense map into a standalone game, and it finally launched today. Ask me anything! : r/gaming
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por adulto (o preço varia de acordo com o tamanho do grupo)