Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op - Polygon

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Descrição

FromSoftware’s new Elden Ring patch (version 1.07) adds separate damage scaling for PvP, making it easier for the developer to balance weapons, spells, skills, and incantations for players in single-player and competitive multiplayer.
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
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Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Offical English Patch notes for Version 1.07 : r/Eldenring
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Offical English Patch notes for Version 1.07 : r/Eldenring
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Drops Patch 1.07 and Buffed Pretty Much Everything
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Offical English Patch notes for Version 1.07 : r/Eldenring
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Version 1.07 patch notes add separate damage scaling
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Patch 1.08 Notes Detail its New Multiplayer Mode
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring 1.07 Update Looks to Bring More Balance to PvP Fighting
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Patch 1.09 - Weapon Scaling Changes, PvP Nerfs, & PvP
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring patch 1.07.1 nerfs 'Rocky' PvP build's Endure effect
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
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